The game perfectly mixes an absence of music with the uncertainty of what’s ahead to make you fear walking forward many times, you will wonder if your next step will be your last! The problem is many enemies don’t make any noise at all, which was rather annoying when trying to avoid enemies since you won’t notice they are chasing you until you are already dead. You can expect to get scared more than once throughout the game, because the game presents a rather impressive level of immersion. The Jinzo Statue’s are incredibly useful. The map, while incredible in appearance, offers little to do making it tedious to travel if you were to forego the use of the fast travel statues. From there you can use the statue to fast travel to other statues through-out the town, which helps in traversing the sizeable map. To help Yomawari in the event of a brutal death, you can offer a coin to a Jinzo statue to enable it as a checkpoint. This makes you look for places to hide, and different paths to lose you adversary, yet can cause frustration since many enemies run faster than a speeding bullet already. While your character can run fast, when spirits are near the run time is depleted in a quarter of the time making it difficult to just run away. This adds to the suspense when running from enemies forcing you to strategically use the flashlight to plan your paths and path planning is vital. The use of the flash is vital with many spirits only visible with the illumination of the flashlight. To avoid a rather gruesome and bloody death she must either run for her life, or hide in various locations spread out around town.įollowing the popular style of horror games where the player is defenseless to the seemingly immortal enemies, Yomawari can use a trusty flashlight to illuminate the path in front of her. Hindering the young girls progress are the spirits that roam the town at night that can kill her with one touch.
The young girl must scour the town at night with only a flashlight, and the various items that she finds around town. Yomawari: Night Alone follows a young girl (Yomawari) on a journey to find her lost dog and sister in a dark empty town that is here neighborhood. Does Yomawari have enough to make it through the night? Building upon the common fears of loneliness, the dark unknown, and more makes Yomawari one of the scary games I’ve played in a long time and that’s saying something for it being a Kawaii style game. All too often, you'll be caught and need to start over at inconvenient spots.Yomawari: Night Alone perfectly encompasses the deepest darkest fears of children on a whole new scale. The flashlight does not guarantee your safety either, as some enemies will have an advantage in the darkened areas you're not looking at, and even a quick glance won't save you in time. It's a cool concept to base the strategy around, but it can become tedious as you wait for your heartbeat to die down and plan an escape. A lot of the game mechanics is based on your patience, as there will be several scenarios you just won't be able to escape, forcing you to hide and wait it out.
It will definitely put you on edge frequently, as you're caught off guard by enemies and will need to think quickly in order to escape.